![]() ik i have a lot of questions, sorry, if u know the answer to one or several, could u write the number of the question ur answering at the beginning of your answer, to make it easier for other people to find the answer to one of the questions they might also be looking for aboveĪlso, if your an exploiter reading this (or if ur not, but still happen to know), are there things that make it easier/harder for you to use your exploiting tools inside a game?ġ) Use a serverscript that occasionally cycles thru all the characters humanoids and anyone that seems to have manipulated their walkspeed, jumppower etc. (10) - can exploiters modify the map of the server that they are on? (9) - can exploiters do anything to the other players inside the same server as them? ![]() (8) - best way to prevent exploiters from stealing your map/assets (7) - can u get a normal script to behave in a similar way as a local script would (6) - is there a way to stop exploiters from updating their in-game currency value (currently i’m using int values) (5) - what is the safest way to give in-game currency (without remote events or local script, if possible) (4) - how to protect remote events from being fired when not intend on (3) - can exploiters access things inside replicated storage? (2) - can exploiters access module scripts? I heard of sanity checks and other types of checks to do, but i’m not sure how to implement it into my scripts.Īnd is there a way of getting a a normal script to act in a similar way of a local script. ![]() BUT cannot do anything with the server side. Ik that they can only do stuff on the client side for themselves only, fire remote events, they can access something similar to roblox studio but of a lower grade inside the game.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |